
The church tiles were created by:
1.

Extruding face that was in a church floor's tile shape
2.
Selecting the top four vertex points from the extruded section of the floor3.
Move them inwards with the scale tool and then shorten it with the move toolSo I carried out the above instructions to fill the plane and then gave it a simple example texture for my team to see and duplicated it the number of times needed to fill the church floor on the parts needed.
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